ePublishing with InDesign CC and CS6: Design and produce digital publications for tablets, ereaders, smartphones, and more
Create, Deploy, and Manage Digital Publications of All Kinds
If you want to create digital publications with engaging layouts and pages that pop, let epublishing expert Pariah Burke show you how. This book provides the information you need to design and launch your digital publications, including how to create econtent from scratch and how to convert print publications to digital formats.
This book walks you through the entire process: planning, adding multimedia and interactivity, and publishing using InDesign. Step-by-step instructions and hands-on projects help you quickly build skills. In no time, you’ll design media-rich ebooks, emagazines, ecatalogs, and more!
- Explore how to create content for the iPad®, iPhone®, Kindle Fire™, Nook™, Android™ tablets, and other devices
- Design, deploy, and manage richly interactive digital magazines, ecatalogs, ebooks, etextbooks, and more
- Produce touch-interactive digital publications with Adobe Digital Publishing Suite and Aquafadas Digital Publishing System
- Add audio, video, and images to your ebooks
- Produce ebooks of the highest quality and maximum compatibility with EPUB and Kindle KF8
- Plan a PDF publication and leverage its epublishing potential
- Learn to navigate and thrive in the complex landscape of digital publication formats, purposes, and viewing devices
How This Book Is Organized
ePublishing with InDesign covers three overarching topic areas:
- The world and economics of epublishing;
- Creating ebooks, and;
- Creating rich-media interactive publications.
Each section focuses on a different area of epublishing, from the business, market, devices and formats of epublications, then into ebooks, and wrapping up with the area I’m most excited about, fully interactive periodicals, catalogs, and enhanced ebooks.
The World and Economics of ePublishing
Chapter 1: Exploring Ereading Devices
The first thing to understand about digital publishing is what devices people use to consume digital content, including what types of publications each device class can support, how people use the devices, and where ereading hardware is headed. You will find a startling array of devices on the market, but ultimately there are only four classes of devices on which digital publications are consumed—ereaders, tablets, computers, and mobile phones—and the pros and cons of each, and which epublication file formats each can support, can be maddening without this guide.
Chapter 2: Learning About Digital Publishing Formats
Like devices, epublication formats are numerous and varied, with subtle differences between them, but large divergences in purpose, capability, and device support. Consequently, it’s most logical and productive to think of epublications in terms of format classes, with each class offering a particular combination of purpose, capability, and device support. This chapter discusses the unique characteristics and publishing experiences of EPUB; Amazon Kindle formats such as MOBI, AZW, and KF8; PDF, digital replica, interactive magazine, and HTML5-based epublications.
Chapter 3: Surveying the Digital Publication Types
Now that we’ve examined the characteristics and capabilities of the available digital publication formats, it’s time to think about the kind of content you want to disseminate digitally. In this chapter I identify the purpose, character, and uses of ebook, digital magazine, enewspaper, etextbook, and digital comic book publication types as well as explain which format classes are best suited to each type.
Creating Ebooks for Kindle, NOOK, iBooks, and More
Chapter 4: Creating Basic Ebooks
Whether creating ebooks from TXT files or word processor documents or converting existing print publications to EPUB, the basics are all the same. You must learn to think in terms of EPUB, to reevaluate how your content is organized, and to know how to structure it using InDesign’s built-in tools in order to produce well-organized, readable ebooks. The yellow brick road to becoming a wizard of ebook production starts with this chapter and proceeds through the next several chapters, creating progressively more interesting, more marketable ebooks and other EPUB-based publications.
Chapter 5: Working with Images and Multimedia in Ebooks
Although the majority of ebooks are text-only novels and short stories, a large minority across all genres includes photographs, illustrations, charts, graphs, maps, and all sorts of other imagery, and even audio and video. Moreover, even novels and short stories typically have at least cover images. Whether your publication merely needs a cover or requires lots of figures, creating and using them in ebooks differs in several distinct ways from creating and using graphics for print or other digital formats.
Chapter 6: Fine-Tuning EPUBs
Successful, efficient EPUB production begins in, and centers on, InDesign and the tool set InDesign brings to the business of ebook publishing. However, InDesign isn’t the only tool you’ll need to produce ebooks of the highest quality, maximum compatibility, and utmost reader engagement. At a certain point, you’ll need to go inside the EPUB to edit and massage the components InDesign can’t reach, often working in conjunction with the original files in InDesign to build an ebook that takes fullest advantage of ereader hardware and software to provide an ideal reading experience.
Creating Rich-Media Interactive Publications for iPad, Kindle Fire, Android, Computers, and Smartphones
Chapter 7: Creating PDF Publications for Digital Delivery
Not to be overshadowed, PDF-format publications are still a viable—indeed, a popular—distribution format. PDFs support rich multi-media, hyperlinks, some pretty cool interactivity, scripting, reflowable text like an EPUB, and electronic forms. PDF viewers are available for all computer and mobile platforms, though feature support varies by platform. In this chapter we’ll use PDF to its fullest epublishing potential while defining the restrictions placed on it by certain devices. We’ll also look at some successful PDF-based publications that have been going strong for years.
Chapter 8: Covering the Basics of Interactive Publications
In this chapter we’ll focus on the nuts and bolts of interactive-magazine design—how to plan and build the layouts in both Adobe Digital Publishing Suite and its leading competitor, Aquafadas Digital Publishing System, adapting one layout for multiple devices and orientations (including working with liquid layout behaviors to make that process as easy and quick as possible), building articles and pages the correct way, and filling in the important finishing touches.
Chapter 9: Creating Interactive Magazines with Adobe DPS
Now that you know how to begin and lay out interactive magazines we can get into the really good stuff—all the different ways in which those publications can be made interactive and engaging with Adobe Digital Publishing Suite. From from adding animation and video to immersing your readers in 3D panoramic spaces, from including live Web content and widgets to employing advanced content-replacement techniques to put volumes of information on a single page, literally at your readers’ fingertips, we’ll go hands-on and step-by-step with including all the interactivity in Adobe DPS and then how to build a viewer app for your publication and publish it to the App Store, Google Play App Market, and Amazon Android App Store.
Chapter 10: Using Aquafadas DPS to Create Interactive Magazines
Competing head to head with Adobe Digital Publishing Suite is a comprehensive but relatively unknown challenger from France, Aquafadas Digital Publishing Solution. Although not as popular as Adobe DPS, Aquafadas offers a much richer set of interactive elements for incorporation into digital magazines. Also working as an InDesign add-in, the Aquafadas system is more polished and professional looking than Adobe’s DPS tools, and, in nearly all other aspects, Aquafadas is arguably a better, more intuitive, more feature rich system for producing digital magazines. In this chapter we’ll go hands-on through step-by-step instruction for including numerous richly interactive features including slideshows and galleries, audio and video, read-along text, advanced content replacement, Web and HTML content, and pre-built games and activities such as Sudoku, mahjongg, mazes, and more.
Aspirin-Free Workflow Sidebars
In addition to the standard tip boxes and sidebars you’ll see throughout the book, I’ve included special Aspirin-Free Workflow sidebars to call extra attention to pointers that will make your production work a little less stressful and more efficient.