The day’s best and most important design- and design business-focused articles, tutorials, and resources hand-picked by Pariah Burke.
- Personalize Lightroom to Improve Your Brand
“This article will show you various places where you can leverage your branding through the Lightroom interface and subsequent output. Though not designed as a how-to on each individual Lightroom operation it should give you an idea of what is …
- “Type:Rider” Is The Ultimate Video Game About Typography
“AVAILABLE NOW FOR IOS AND ANDROID, TYPE:RIDER–THE “FINAL FONTASY” OF VIDEO GAMES–ENCOURAGES PLAYERS TO LEARN ABOUT TYPE BY EXPLORING A WORLD OF FONTS, MARIO-STYLE.”
- Six Things Every Designer Should Know About Copyright
“The art & design world has been abuzz lately with copyright issues and, since we’ve been talking a lot here about original and authentic design, I thought it would be helpful to gather some good information about copyright straight from the people who know it best: the lawyers. Here are some helpful tips to read through before you even put pen to paper (or “pencil” to iPad).”
- 10 Things You Need To Know About Dating A Designer
Well, we’ve discussed the benefits of dating a geek. But what’s life like when you’re dating a designer? They’re geeks as well, right?
- Can you grow from freelancer to studio owner?
“There may come a time you get too successful as a freelancer and must decide if you prefer sleep, money, or headaches. The step up to becoming a studio with more than one person can be a nightmare… or very rewarding. Not everyone can do it and not everyone wants to do it. So, what happens if you are forced into expanding your business?
” - How to Raise Your Hourly Rate (Politely)
Creatives often struggle with how to raise their hourly rates assertively and politely. How do you go from $50/hour to $60/hour? Ramit Sethi explains his three-step formula for gradually increasing his hourly rate on his blog I Will Teach You T…
- Surviving as a Creative in a Corporate Environment
Andy Epstein offers tactics for thriving in an in-house design environment. He lays out a tongue-in-cheek list of ways for an in-house designer to get fired in the hopes that you’ll not try them.
- Interaction Design Best Practices
“But, the past and the future are not of consequence here. We’re going to briefly touch upon three best practices when it comes to interaction principles – right now.
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