I got official word yesterday that the publisher liked my proposal and outline for an Illustrator CS 2.0 (aka Illustrator 12) how-to book. So, pending my conversation with the acquisitions editor about contract and scheduling–which shouldn’t pose any issue at all–I’ll be writing my first book.
As I see it, my main job with this book is to make the graphic arts community’s scariest tool fun and inviting.
Most designers know Illustrator has tremendous creative power and freedom that could—and should—be added to their repertoire, but they do not know how to go about it and Illustrator intimidates them.
Illustrator is scary; it isn’t as intuitive in even its basic reason for existance as Photoshop. Everyone understands the concept of a photograph, and even the scantest of imaginations can envision touching-up and otherwise altering a flat image. Raster makes sense. It has a correlation in the real, non-digital world: you run a brush across a picture, color applies to the picture; it happens, it’s instant, it’s real.
Vector is different. It’s math. The very definition of vector artwork is off-putting to right-brained creatives: A collection of points and curves that define a shape. Or, even more intimidating, is the definition given by other resources such as Dictionary.com: “the representation of separate shapes such as lines, polygons and text, and groups of such objects.†To most right-brain creatives, not only is that definition not as fun and sexy as Photoshop, it is downright frightening.
The average freelancer or job seeker wants to use Illustrator, she just needs to be shown in her own language that it does make sense, that it is creative, that it is not scary. She wants—and needs—to get past her intimidation and reluctance and learn to use the product to get her job done.
Once that fear is eliminated and the essential skills are imparted, creative pros will dive head first into exploring the aspects of, and uses for, Illustrator.
That’s my ultimate goal for the book. I will update you here as I write it (without giving away anything I shouldn’t, of course). And, naturally, I’ll let you know when it publishes.
Ooooooh, Yeah!
That’s too cool by twice. You go, boy!
Sam.
Thanks! And thanks for the review. It helped polish the outline.